Full Metal Jacket: Violence as recreation
There is nothing like firing a gun or blowing shit up. Second Life affords ample opportunity for these activities in an environment that is noticeably more anarchic than other online worlds or computer/console games. That anarchy is a beautiful thing because, although the fx are far less exciting, the potential for fun is reciprocally greater. There’s nothing like those days when some moran pisses me off on my land and I get to blast the shit out of his n00b ass. Or when some drooling blingtard says something off-color to Myg or some other friend of mine and I orbit him to 10k meters. I won’t even talk about the joys of harassing campers lest I open up the griefing debate. Yes, SL is a great place to blow off steam.
There are so many choices of weapons in SL that even “search” is helpful. I’m going to save discussions of specific weapons for later posts, and assume that you can find something inexpensive and fun for starters. If you’re interested in a little target practice or getting involved in roleplay, perhaps the best place to hone your weapons skills is in a weapons sandbox. These used to be easier to find, but probably because they can be particularly chaotic, they tend to be missing or hidden in search. If you do find one, be aware the denizens can be very territorial. They’re often like a beach with a good break —the locals will kick the shit out of you if you’re from out of town. Many weapons stores have testing ranges. Or just ask the owners or even other people shopping there. Also, you can visit the PSG Mature Sandbox – it has no griefing rules posted and people generally behave. So it’s really not all that fun, but you can fire your weapons. There’s a testing platform at 300m you can tp up to and blast away. The following photo is totally unrelated to sandboxes, but shows me and a group of friends just prior to testing a suitcase nuke.
But if you’re looking for organized violence, there is nothing like a good roleplaying sim. Midian City, City of Lost Angels, and Tombstone, come to mind right off the bat, but there are many others worth checking out. There the violence comes second to the story line, but when it erupts it is furious, tension filled, and either satisfying or demoralizing. Make sure you read and abide by the rules, especially if you like the sim and want to stick around. (Reckless n00bs get banned pretty quick.) Otherwise, fuck it, have fun and get banned.
Lastly, and here is where shooting someone can be the most fun, is in the places where you’re not supposed to. Most land parcels that don’t want violence are set to no create objects/no push and even no scripts. Allowing push and create objects is a tacit agreement that there are some times when a push is acceptable. Okay, maybe it’s for some other reason, like they want to allow people to unpack the items they just purchased. But still. Other times you can rez, but it’s a no push zone. There are some weapons that work in no push zones (I love these), but using them is clearly a violation of the social contract and probably the TOS. Use them with a clear understanding and in special situations. Here’s one last gratuitous pic of that suitcase nuke as it exploded. The helmets didn’t save us.
Next on Full Metal Jacket: I sleep with my Glock.